Conflicts: Battle of Moscow 1941 is a turn based strategy game set on the European theater during the Second World War.
Re-live the classic strategy game campaign in which Wehrmacht's Panzer Armies pushed through the Red Army defense lines towards the Soviet Capital - while fighting both the elements (mud, extreme cold, rivers) and the counterattacks by Siberian and T-34 units.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, choose icon set for units (NATO or REAL) and cities (Round, Shield, or Square), decide what is drawn on the map, change font and hexagon sizes.
+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent understand encircling, smaller tasks, etc.
+ Inexpensive: The German drive to Moscow for the price of a coffee!
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
If you want to test this WWII game, a free 20-turn version is also available at http://bit.ly/1D0r8St
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Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements you are familiar with from both the classic PC war games and legendary strategy board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about any game in the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects available on multiple stores, itвЂ™s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!