A Tale of Survival (ATOS) is open world survival based RPG. The game features a completely randomly generated open world to explore, crafting, survival based game play and resource gathering. Stranded and alone you must harvest the materials from the land around you to survive!
* Randomly generated, unique open world to explore
* Craft weapons, clothing and tools
* Dungeons to discover and explore
* Lots of enemy variety!
* Permanent death
* Fight deadly monsters
* Manage your hunger and and warmth to stay alive
* Unique soundtrack
* Fishing, mining and lots more..
A Tale of Survival is constantly being updated with new features, optimisations and game-play elements. Do you have an idea for the game? Send it to us using the email bellow!
* Updates *
Latest version - 1.1.45 -
вЂў Added a brand new enemy type - The Golem вЂ“ Spawns on ice and snow and is very powerful
вЂў Added two new leather items - Leather cap and leather boots
вЂў Reduced crafting menu into 'directories' for far easier navigation!
вЂў Fixed bug with loading bar not displaying correct values
вЂў Increased the distance that map items can be picked up from by 15
вЂў Fixed bug when quickly entering and exiting dungeons that could cause a black screen
вЂў Fixed bug with long sword item crashing the game and not displaying correctly
вЂў Reduced hunger step damage to be slightly more realistic
вЂў Decreased step load of gui drawing
вЂў Fixed bug with crafting menu that would scroll the user back to the top when closing an item
вЂў Fixed bug with crafting directories being effected by joystick
вЂў Ember logs now stack
вЂў Fixed bug with defensive structures sometimes causing an error code when reloading the game
вЂў Stone blocks now drop stone when destroyed
вЂў Added a new bow type - The 'Grea bow'
вЂў Added a new arrow type, the 'bone arrow'
вЂў Re-worked bow damage calculation to now factor in arrow strength
вЂў Fixed bug where player could potentially get stuck in bow animation loop
вЂў Increased radius of projectile hit boxes to make hitting targets a little easier
вЂў Jewels are now stackable
вЂў Fixed bug with bow where the last arrow would not cause any damage
вЂў Fixed bug where player would automatically attack when loading the game
вЂў Added new gui button when shooting arrows to cancel the shot and save the arrow
вЂў Changed equipment gui position to now be displayed on the left
вЂў Equipment can now not be opened when inventory or body status windows are open
вЂў Reduced blood particle life and amount for better performance
вЂў Fixed bug with blurriness around the bow and long sword paper dolls
вЂў Fixed bug with texture messing up after un-pausing the game
вЂў Increased swim speed by 40%
вЂў Reduced run speed by 0.6
вЂў Fixed bug with inventory and equipment slots staying selected after closing them
вЂў Fixed gui flicker when saving the game
вЂў Added new crafting recipe for Greatbow, Recurve bow, Bone arrow
вЂў Fixed bug with items ground items not being visible when in the pause menu
вЂў Fixed bug with npc getting stuck in a loop and slowing down the game
вЂў Added new game loop fullback
вЂў Added 4 new craft able shirts, 4 new craft able pants
вЂў Fixed bug with some leg armour being equip in pendant slot
вЂў Fixed glitch with speech text moving randomly when walking through water
вЂў Fixed a glitch with map drawing array not around down correctly and missing tiles
вЂў Fixed dungeon entrance collision check offset